![]() When attacking or defending, you may reroll 1 of your dice for each other friendly ship at Range 1. The first time you remove a shield token from your ship each round, assign 1 evade token to your ship.Īfter you execute a 2-, 3- or 4-speed maneuver, if you are not touching a ship, you may perform a free boost action When performing a boost action, you may use the or turn template. While attacking or defending, if you have a focus token, you may change 1 of your focus results to a hit or evade result. Once per round when attacking, you may either spend 1 shield to roll 1 additional attack die or roll 1 fewer attack die to recover 1 shield. When another friendly ship at Range 1-2 is attacking, it may treat your focus tokens as its own. Until the end of the phase, treat that ship's pilot skill value as "12". When another friendly ship at Range 1-3 is attacking, if you have no stress tokens, you may receive 1 stress token to allow that ship to roll 1 additional attack die.Īt the start of the Combat phase, you may assign 1 of your focus tokens to another friendly ship at Range 1-3.Īt the start of the Combat phase, choose 1 other friendly ship at Range 1-3. When an enemy ship inside your firing arc at Range 1-3 is defending, the attacker may change 1 of its hit results to a critical result. When attacking, 1 of your critical results cannot be canceled by defense dice.Īt the start of the End phase, you may perform one attack. You can perform Torpedoes secondary weapon attacks against enemy ships outside your firing arc. When attacking, you may remove 1 stress token to change all of your focus results to hit results. ![]() When attacking or defending, if you have at least one stress token, you may reroll 1 of your dice. ![]() You may perform actions even while you have stress tokens. While you are at Range 1 of at least 1 enemy ship, increase your agility value by 1.Īfter you perform a focus action or are assigned a focus token, you may perform a free boost or barrel roll action. You may declare an enemy ship inside your firing arc that you are touching as the target of your attack.
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